While they have a lot of Int-based abilitiees, not focusing on those doesn't really detract from the class too much alternatively, you can be a cunning savage (similar to Conan, perhaps). Warblades get Tiger Claw maneuvers, which work great for a dual-wielding beserker who carves things to bits. Stone Dragon maneuvers are good for the "hitting things even harder" school of thought, White Raven is good for a warchief, and Devoted Spirit is good for the barbarian that just can't seem to be brought down. I want a barbarian with more flavor.Then either a Crusader or Warblade sounds like a good fit for you, depending on what you like.Ĭrusaders get the "pound on me all day if you like, I'm just going to use that to hit you harder" thing with their delayed damage pool and furious counterstrike. I have not really had too much experience with too many other DMs so I don't really know how long the "average" IRL battle. So at least in my games where battles take at least 10 rounds at mid to high levels, 1/encounter sucks. Of course, my group doesn't play with batman wizards that kill opponents in the first round because its not fun at all and the only guy we've had that kills really fast was a FB but he kept on getting tripped up with fancy tactics on the enemy's part. I've always felt (as do my players) that quick battles were a sign of bad preparation and style by the DM. SaphReally? In my games battles last for many rounds even at high levels because I step them up to have waves or extremely resistant opponents. Not that likely to happen, and the trick's still useful even if it does. Collector of Stories, for instance: for the restriction to matter, you have to enter an encounter with multiple enemies, of different types, all of which you haven't seen/identified before. Odds are that you aren't going to need to use a skill trick more than once in that short a time anyway.
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